![]() ![]() If the life meter is at least fifty percent filled and in the yellow, the scene will depict a positive result such as, in the case of the pottery maker, gaining great inspiration for a new work. (The best grade, S, requires all markers to be played, with at least 90% of them to be scored 300 and no more than 1% of them to be scored 50.)Įach level is divided into four phases (although some levels last five phases, such as the first one), and at the end of each one before the last, there is a junction point where the player can take a rest while a scene from the story plays out on the top screen. ![]() After a successful completion of a mission, players are given a letter grade rank of S, A, B, C or D, depending on the breakdown of scores of individual markers. The game saves progress automatically once a stage has been completed. To advance in the game, each stage must be completed successfully. If the life bar should empty, the level will end, resulting in failure for the character. However, if the player should tap a marker too early or miss a beat completely, the meter will deplete even further. There is a health meter that indicates the character or characters' fighting spirit, or kiai, that constantly drains over the course of the song, but can be refilled with hitting the indicated beats the more precise the player is, the more energy is restored. The positions of Spin Markers are constant across all difficulty levels.ĭepending on how precise the player's actions are, they will be awarded 50, 100, or 300 points. If the player has time to continue spinning the marker after filling the gauge, bonus points are awarded for each continued rotation. The speed at which they must be spun depends on the tempo of the music and difficulty of the song. The player must trace the stylus in time with a ball rolling on the track and may be required to move back and forth across the track several times.Ī spinner that the player must rotate quickly until bars along the sides of the screen are filled. ![]() Numbered circles that must be tapped in sequence in time with the music. The player uses the Nintendo DS's stylus to perform varying actions according to the markers that appear on screen: During the game, the story is told on the Nintendo DS's top screen, and gameplay takes place on the touch screen. This call summons the cheer squad, and the song starts. A character (or characters) facing a problem will cry Ouendan! when their conflict reaches a climax. Though never released in Western markets, it was a popular import to these regions, leading to the development of the Westernized spiritual sequel Elite Beat Agents, as well as a direct Japanese sequel Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2.Įach level of Ouendan features a plot line accompanied by a specific song. In each stage, players use the DS touchscreen to tap specifically marked spots that appear in rhythm to various Japanese pop songs, scoring points for accurate timing and avoiding a poor performance which can cause the stage to end prematurely. Ouendan stars a cheer squad rhythmically cheering for various troubled people, presented in-game in the style of a manga comic. ![]() Track list ♪ - denotes that the track is performed by the original artist.Osu! Tatakae! Ouendan, or Ouendan, is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS handheld game console in 2005, for release only in Japan. It's the third game in its series, after Osu! Tatakae! Ouendan and Elite Beat Agents, both for the DS. "Burn! Hot-Blooded Rhythm Spirit: Hey! Fight! Cheer Squad 2") is a rhythm video game made by iNiS and published by Nintendo for the Nintendo DS handheld game console. Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 ( 燃えろ!熱血リズム魂 押忍!闘え!応援団2, Moero! Nekketsu Rizumu-damashii Osu! Tatakae! Ōendan Tsū, lit. You can help Wikipedia by reading Wikipedia:How to write Simple English pages, then simplifying the article. The English used in this article or section may not be easy for everybody to understand. ![]()
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